Goku (Dragon Ball Z: Budokai Tenkaichi 4)

Traits

 * Goku can sense energy
 * Goku’s energy can be sensed
 * Goku can fly
 * Goku will get progressively stronger when he is damaged

Super Attacks

 * Kamehameha: Goku fires a blue beam of energy out of the palm of his hands. The Kamehameha is chargeable and it deals more damage the longer it is charged.
 * Bending Kamehameha: Goku fires a special version of the Kamehameha that bends. The player has control over the direction of the beam for a few seconds and can use it to chase after opponents.
 * Kamehameha Barrage: Goku fires multiple Kamehamehas that home in on opponents.
 * Reverse Kamehameha: Goku fires a Kamehameha backward and launches himself forward. While the beam itself is not particularly powerful, if Goku hits an opponent while being launched forward it will deal damage and knock them forward as well.
 * Feet Kamehameha: Goku backflips several times to face his opponent before firing a Kamehameha from his feet. Goku then rams into his opponent with his fists outstretched.
 * Kaio-ken Kamehameha: Goku uses the Kaio-ken in conjunction with the Kamehameha. This has the effect of increasing the power of the Kamehameha at the cost of inflicting self-damage.
 * Kaio-ken x3 Kamehameha: Goku uses Kaio-Ken x3 in conjunction with the Kamehameha. This has the effect of making the Kamehameha exponentially more powerful but has the effect of causing an extreme amount of self-damage. It is possible to trigger a surge near the end of the blast which causes Goku to use Kaio-Ken x4 for a burst of extra power at the cost of causing even more self-damage.
 * Kaio-ken x20 Kamehameha: Goku uses Kaio-ken x20 in conjunction with the Kamehameha. This makes the Kamehameha exponentially more powerful but drains all of Goku’s energy, does a massive amount of self-damage, and leaves Goku stunned for a period.
 * Double Kamehameha: Goku fires two Kamehamehas from his sides. These beams are not particularly powerful but they help defend against groups of enemies.
 * Twin Dragon Shot: Goku creates two spheres of energy and throws them at the opponent. While not particularly powerful, the Twin Dragon Shots are unpredictable.
 * Continuous Kamehameha: Goku fires a barrage of energy blasts at the opponent. While the individual blasts are weak, they can be chained together for good effect.
 * Destructo Disk: Goku creates a razor-sharp disk of energy and throws it.
 * Kiai: Goku fires a gust of air that acts as a shockwave. While the attack does negligible damage, it knocks opponents off-balance, can be used to push enemies away and can deflect energy blasts.
 * Spirit Shot: Goku fires a shockwave that surrounds him. The damage the attack does is negligible, however, it knocks multiple opponents off-balance, as well as pushes them away.
 * Invisible Eye Blast: Goku fires a Kiai from his eyes. This is a more concentrated version of the Kiai that does more damage at the cost of not being able to push enemies.
 * Explosive Wave: Goku expels an explosive wave of energy from his body. While the damage and that it inflicts is not spectacular, it is effective in pushing enemies away from the player.
 * Meteor Combination: Goku charges into his opponent and elbows them. Goku then follows up with a combo of punches and kicks that ends with a single heavy punch to the stomach. Goku then leaps into the air and fires a Super Kamehameha at the opponent.
 * Super God Fist: Goku charges forward for a single, powerful punch.
 * Blast Fist: Goku charges an energy ball in his hand before charging at his opponent and uppercutting them, releasing the energy at the same time.
 * Kaio-ken Finish: Goku charges his opponent and knocks them into the air. Goku then flies up and slams the opponent back down to the ground. Before the opponent reaches the ground, Goku uses the Kaio-ken and slams into his opponent’s back. Goku then catches his opponent and throws them to the ground.
 * Kaio-ken Attack: Goku uses Kaio-ken x3 before charging his opponent and knocking them in the air. Goku then flies into the air and punches them before flying away. Goku then appears behind the opponent and knocks them higher up in the air before flying back up to knock them into the ground.
 * Tornado!: Goku spins like a tornado and rams into his opponent. Goku has little control and will be stunned for a few seconds after using it.
 * Power Pole Extend!: Goku points at his opponent with the Power Pole and makes it extend, hitting them in the chest and pushing them to the edge of the map.
 * Power Pole Combo: Goku uses his Power Pole for a massive combo before extending it and batting his opponent away.
 * Pressure Point Attack: Goku teleports behind his opponent and chops them in the back of the neck. This attack knocks the opponent to the ground for a short period.

Support Moves

 * Kaio-ken: Goku can activate the Kaio-ken to boost his stats. This has the effect of boosting every ability that Goku has, but has a drawback in that it makes Goku more receptible to damage and drains more ki. Kaio-ken can be stacked for an added boost. Kaio-ken can be stacked to x3, x10, and x20 however this causes Goku to continually take damage from the strain.
 * Pseudo Super Saiyan: If Goku has maximum ki then he can transform into this form. This form boosts stats so that it is analogous to Kaio-ken x3 with no health loss, but the player drains energy much faster.
 * Super Saiyan Power!: Goku manifests some of his power as a Super Saiyan into his base form. This boosts some of his stats slightly.
 * Solar Flare: Goku can flare out a blinding light to stun his opponents. This has the added effect of making the opponent lose track of him.
 * Energy Shield: Goku can temporarily create a shield out of his energy. The shield only protects against energy attacks and can not take much damage.
 * Afterimage: Goku moves so fast that he leaves an afterimage behind. This afterimage can be used as a decoy or distraction. The afterimage disappears after a few seconds or when it has been hit. It appears the same as Goku, however, it is static.
 * Afterimage Strike: Goku creates several afterimages. These images can be used as decoys. The afterimages disappear after a few seconds or when they have been hit. They are indistinguishable from Goku, and also move.
 * Wild Sense: Goku dodges an attack and counters by appearing behind his opponent, and kicks them away.
 * Instant Transmission: Goku can teleport to any person on the field. This can be used to teleport behind an opponent to sneak attack them, or towards an ally either to get away from an opponent or to support them. As long the player has enough ki and there are others active on the field, there is no limit to Instant Transmission.
 * Give Me Energy!: Goku gathers energy from his surroundings. This has the benefit of either using the energy to augment Goku’s abilities or being used in conjunction with the Spirit Bomb to make it bigger and more powerful.
 * False Courage: Goku stands triumphantly. This has the effect of making Goku resistant to being stunned or paralyzed.
 * Ki Transfer: Goku can give his energy to those on his team to heal them or give them extra energy.

Ultimate Attack(s)

 * Super Kamehameha: Goku charges an extra powerful version of the Kamehameha. This version of the Kamehameha takes all of Goku’s energy and is twice the size of the regular Kamehameha.
 * Spirit Bomb: Goku gathers a massive amount of energy for a ball of energy. The time it takes to gather the energy is lengthy which leaves Goku open and the Spirit Bomb itself is somewhat small. The Spirit Bomb makes up for its disadvantages in extreme power.
 * Large Spirit Bomb: If “Give Me Energy!” is used in conjunction with Spirit Bomb then it will become Large Spirit Bomb. Large Spirit Bomb requires more energy and is slow-moving, however, it is more powerful and has an area of effect.
 * Super Spirit Bomb: If “Give Me Energy!” is used and the player has enough energy to transform into a Super Saiyan then Super Spirit Bomb will replace Spirit Bomb. This requires more energy and takes longer to charge, however, the Spirit Bomb drops faster and is stronger than the Large Spirit Bomb.

Team Attacks

 * Full-Nelson Special Beam Cannon (with Piccolo): If Goku and Piccolo are on the same team they can use this technique. Piccolo charges his Special Beam Cannon, and Goku appears behind the opponent and uses a Full-Nelson to keep them still. Piccolo then uses his attack which is a guaranteed hit, however, Goku also takes a massive amount of damage in the process.
 * Master-Student Kamehameha (with Krillin and Master Roshi): If Krillin and Master Roshi are on the same team as Goku they can use this technique. Goku, Krillin, and Master Roshi all fire Kamehamehas at the same target. The beams merge into one massive beam.
 * Kamehame Fever (with Krillin and Yamcha): If Goku is on the same team as Krillin and Yamcha then they can use this technique. Goku, Krillin, and Master roshi all fire Kamehamehas at the same target. The beams merge into one massive beam.
 * Fusion Spirit Bomb (With Krillin): If Goku and Krillin are the same teams they can use this technique. If Goku were to be defeated after using “Give Me Energy!” or in the middle of using Spirit Bomb then Goku can transfer the energy to Krillin for him to use the technique instead. The damage output is the same but Krillin has to aim the attack.
 * Rebound Spirit Bomb (with Krillin and Kid Gohan): If Goku is on the same team as Krillin and Kid Gohan then they can use this technique. If Krillin misses with Fusion Spirit Bomb and Kid Gohan is in the team, then Gohan will rebound the Spirit Bomb at the target. This causes a loss of potential damage output.

Transformations

 * Super Saiyan
 * Super Saiyan 2
 * Super Saiyan 3

Super Attacks

 * Kamehameha: Goku fires a blue beam of energy out of the palm of his hands. The Kamehameha is chargeable and it deals more damage the longer it is charged.
 * Bending Kamehameha: Goku fires a special version of the Kamehameha that bends. The player has control over the direction of the beam for a few seconds and can use it to chase after opponents.
 * Kamehameha Barrage: Goku fires multiple Kamehamehas that home in on opponents.
 * Double Kamehameha: Goku fires two Kamehamehas from his sides. These beams are not particularly powerful but they help defend against groups of enemies.
 * Twin Dragon Shot: Goku creates two spheres of energy and throws them at the opponent. While not particularly powerful, the Twin Dragon Shots are unpredictable.
 * Ki Burst Sphere: Goku throws a ball of energy at his opponent that explodes.
 * Continuous Kamehameha: Goku fires a barrage of energy blasts at the opponent. While the individual blasts are weak, they can be chained together for good effect.
 * Destructo Disk: Goku creates a razor-sharp disk of energy and throws it.
 * Kiai: Goku fires a gust of air that acts as a shockwave. While the attack does negligible damage, it knocks opponents off-balance, can be used to push enemies away and can deflect energy blasts.
 * Spirit Shot: Goku fires a shockwave that surrounds him. The damage the attack does is negligible, however, it knocks multiple opponents off-balance, as well as pushes them away.
 * Invisible Eye Blast: Goku fires a Kiai from his eyes. This is a more concentrated version of the Kiai that does more damage at the cost of not being able to push enemies.
 * Explosive Wave: Goku expels an explosive wave of energy from his body. While the damage and that it inflicts is not spectacular, it is effective in pushing enemies away from the player.
 * Meteor Smash: Goku throws a heavy punch to his opponent’s stomach and then punches them away. Goku then flies after and kicks his opponent in the face and follows up with an ax kick.
 * Now I’m Really Mad!: Goku punches his opponent away into the air and chases after and slams them back into the ground.
 * Super God Fist: Goku charges forward for a single, powerful punch.
 * Blast Fist: Goku charges an energy ball in his hand before charging at his opponent and uppercutting them, releasing the energy at the same time.
 * Miracle Blow: Goku charges all of his energy into his fist and delivers a powerful punch.
 * Pressure Point Attack: Goku teleports behind his opponent and chops them in the back of the neck. This attack knocks the opponent to the ground for a short period.

Support Moves

 * Super Kaio-Ken: Goku activates Kaio-ken for a power boost. This buffs all of Goku’s abilities at the cost of extreme self-damage.
 * Solar Flare: Goku can flare out a blinding light to stun his opponents. This has the added effect of making the opponent lose track of him.
 * Energy Shield: Goku can temporarily create a shield out of his energy. The shield only protects against energy attacks and can not take much damage.
 * Afterimage: Goku moves so fast that he leaves an afterimage behind. This afterimage can be used as a decoy or distraction. The afterimage disappears after a few seconds or when it has been hit. It appears the same as Goku, however, it is static.
 * Afterimage Strike: Goku creates several afterimages. These images can be used as decoys. The afterimages disappear after a few seconds or when they have been hit. They are indistinguishable from Goku, and also move.
 * Wild Sense: Goku dodges an attack and counters by appearing behind his opponent, and kicks them away.
 * Instant Transmission: Goku can teleport to any person on the field. This can be used to teleport behind an opponent to sneak attack them, or towards an ally either to get away from an opponent or to support them. As long the player has enough ki and there are others active on the field, there is no limit to Instant Transmission.
 * False Courage: Goku stands triumphantly. This has the effect of making Goku resistant to being stunned or paralyzed.
 * Ki Transfer: Goku can give his energy to those on his team to heal them or give them extra energy.

Ultimate Attacks

 * Angry Kamehameha: Goku fires a powerful, yellow version of the Kamehameha from one hand. This beam bypasses any beam struggles.
 * Final Strike: Goku gathers energy for a Spirit Bomb. Goku then absorbs the energy of the Spirit Bomb into himself and charges at the enemy and punches them with an unbelievable amount of energy.
 * Instant Kamehameha: Goku charges a Super Kamehameha but then uses Instant Transmission to appear behind his opponent and fire the beam at close range.

Team Attacks

 * Family Kamehameha (with Gohan and Goten): If Goku, Gohan, and Goten are on the same team, then Goku

Traits

 * Can fly
 * Can sense energy
 * His energy can be sensed
 * Can sense god energy
 * Progressively gets stronger when damaged
 * Health:
 * Base Form: 150
 * Super Saiyan: 200
 * Super Saiyan 2: 250
 * Super Saiyan 3: 300
 * Super Saiyan God: 200
 * Super Saiyan Blue: 250
 * Ultra Instinct -Sign-: 175
 * Ultra Instinct Mastered: 275

Base Form

 * Kamehameha
 * Goku charges a powerful energy wave and fires it. The beam is chargable. The beam does 10 damage when not charged and 25 when fully charged. When not charged it costs 5 Ki to use but when fully charged it needs 10 Ki.
 * Bending Kamehameha
 * Goku fires a Kamehameha that can bend to follow the opponent. The beam is controlled by the player tilting the control stick. Regular controls will return once the beam hits something or six seconds has passed. The beam does 15 damage. Needs 7 Ki to charge.
 * Kaio-ken Kamehameha
 * A more powerful Kamehameha at the cost of minor self-damage. The beam does 25 damage to opponents and 10 damage to Goku. Needs 15 Ki to use.
 * Kaio-ken X3 Kamehameha
 * A powerful Kaio-ken Kamehameha that surges at the end at the cost of self-damage. The beam does 30 damage to opponents and 20 damage to Goku. Pressing the attack button near the end of the beam will cause a surge doing more damage to both the opponent and Goku. The surge does 40 damage to opponents and 30 to Goku as well as leaving him open. Needs 20 Ki to use.
 * Kaio-ken X20 Kamehameha
 * An even more powerful Kaio-ken Kamehameha that does immense damage at the cost of major self-damage and uses all energy. The beam does 50 damage to opponents and 40 damage to Goku, as well as leaving him open. Needs 50 ki to use.
 * Twin Dragon Shot
 * Goku shoots out two energy balls. This attack is more powerful than the Continuous Kamehameha but takes more Ki to use and is more likely to miss. An individual energy ball does 20 damage. Needs 10 Ki to use.
 * Continuous Kamehameha
 * Goku shoots out a barrage of energy blasts. This attack is not as powerful as the Twin Dragon Shot but takes less Ki to use and is more likely to hit. An individual energy blast does 5 damage, but Goku fires 10 blasts for a maximum of 50 damage if all blasts connect. Needs 5 Ki to use.


 * Double Kamehameha
 * Goku fires two Kamehamehas from his sides. A blast only does 10 damage and it use is less for damage and more for countering attacks that one isn't seeing coming or hitting multiple opponents. Needs 10 ki to use.
 * Destructo Disk
 * Goku throws a sharp energy disk at the opponent. The energy disk will cut through anything and does 50 damage. Needs 50 ki to use.
 * Kiai
 * Goku shoots out an invisible blast that pushes away enemies. The blast needs 3 ki to use and only does 5 damage but pushes them away and can nullify energy blasts.
 * Reverse Kamehameha
 * Goku fires a Kamehameha backwards launching him forward. 5 ki is needed to use. The beam can do 7 damage and if Goku hits someone when blasting forward then it does 10 damage.
 * Feet Kamehameha
 * Goku fires a Kamehameha from him feet that sends him forward. 5 ki is needed to use and the beam can do 5 damage and if Goku hits someone when blasting forward then it does 20 damage.
 * Super God Fist
 * Goku charges forward and punches an enemy. 10 ki is needed to use this and it does 25 damage.


 * Blast Fist
 * Uppercuts an enemy and then blasts them with energy
 * Meteor Combination
 * Does a combination of attacks ended with a Kamehameha
 * Kaio-ken Finish
 * Knocks the opponent into the air and slams them down
 * Kaio-ken Attack
 * A combination of attacks whilst using the Kaio-ken
 * Explosive Wave
 * Blasts out energy waves from your body
 * Wild Sense
 * A counter-attack
 * Solar Flare
 * Stuns the opponent for a few seconds
 * Kaio-ken
 * Boosts all stats but takes increased damage; can be stacked with each other going from: Kaio-ken, X3, X10, and X20
 * Give Me Energy!
 * Draws in energy from the world putting the user at max power but leaving them open in the process
 * Afterimage
 * When you get hit you vanish and do not take any damage
 * Afterimage Strike
 * Creates many afterimages to trick the opponent
 * Instant Transmission
 * Teleports either behind or away from the opponent
 * Senzu Bean
 * Eats a senzu bean restoring some health and Ki
 * Ki Heal
 * Sends some Ki to a teammate to heal them
 * Ultimate 1: Spirit Bomb
 * Charges a powerful energy ball for a few seconds and then throws it
 * Ultimate 2: Large Spirit Bomb
 * Larger and more powerful Spirit Bomb, but takes longer to charge. Can cause splash damage
 * Ultimate 3: Super Spirit Bomb
 * More powerful Large Spirit Bomb that explodes when Goku goes Super Saiyan
 * Ultimate 4: Universe 7 Spirit Bomb
 * Charges a massive energy ball for a few seconds and throws it at the opponent and explodes
 * Team Attack 1: Full-Nelson Special Beam Cannon (with Piccolo)
 * Grabs the opponent and Piccolo unleashes the Special Beam Cannon, ensuring a hit as well as injuring Goku
 * Team Attack 2: Rebound Spirit Bomb (With Krillin and Kid Gohan)
 * Goku charges a Spirit Bomb who passes it Krillin who then passes it to Gohan who throws it at the enemy
 * Team Attack 3: Master-Student Kamehameha (With Master Roshi and Krillin)
 * They all fire Kamehamehas that merge together into a giant beam
 * Team Attack 4: Kamehame Fever (With Krillin and Yamcha)
 * They all fire Kamehamehas that merge together into a giant beam
 * Team Attack 5: Kamehameha, Galick Gun, Final Flash [With Vegeta (Super) and Future Trunks (Super)]
 * The three fire their beams that merge into a single powerful beam
 * Team Attack 6: Limitbreaking Assault [With Freeza (Super)]
 * A team rush attack

Super Saiyan

 * Kamehameha
 * A powerful energy blast


 * Bending Kamehameha
 * Fires a Kamehameha that can bend to track an opponent
 * Twin Dragon Shot
 * Shoots out two energy balls
 * Ki Burst Sphere
 * A powerful energy ball that expands and explodes
 * Continuous Kamehameha
 * Shoots out a barrage energy blasts
 * Kiai
 * Shoots out an invisible blast that pushes away enemies
 * Destructo Disk
 * Throws a sharp energy disk
 * Super God Fist
 * Charges forward and punches an enemy
 * Blast Fist
 * Uppercuts an enemy and then blasts them with energy
 * Meteor Smash
 * A powerful barrage of blows
 * Now I’m Really Mad!
 * A quick combo
 * Final Strike
 * A single powerful punch
 * Explosive Wave
 * Blasts out energy waves from your body
 * Wild Sense
 * A counter-attack
 * Pure Anger
 * Increases power for a limited time
 * Solar Flare
 * Stuns the opponent for a few seconds
 * Afterimage
 * When you get hit you vanish and do not take any damage
 * Afterimage Strike
 * Creates many afterimages to trick the opponent
 * Instant Transmission
 * Teleports either behind or away from the opponent
 * Senzu Bean
 * Eats a senzu bean restoring some health and ki
 * Ki Heal
 * Sends some Ki to a teammate to heal them
 * Ultimate 1: Angry Kamehameha
 * A more powerful Kamehameha; Automatically wins all beam struggles
 * Ultimate 2: Instant Kamehameha
 * Charges a powerful Kamehameha and then teleports behind the opponent and unleashes it


 * Team Attack 1: Family Kamehameha (With Gohan and Goten)
 * They all fire Kamehamehas that merge into a large beam
 * Team Attack 2: Galick-Dragon Shot (With Vegeta)
 * Fire a powerful energy ball
 * Team Attack 3: Miracle of Universe 7 (With Freeza (Super))
 * A powerful ram attack

Super Saiyan 2

 * Kamehameha
 * A powerful energy blast
 * Bending Kamehameha
 * Fires a Kamehameha that can bend to track an opponent


 * Twin Dragon Shot
 * Shoots out two energy balls


 * Continuous Kamehameha
 * Shoots out a barrage energy blasts
 * Ki Burst Sphere
 * A powerful energy ball that expands and explodes
 * Kiai
 * Shoots out an invisible blast that pushes away enemies
 * Destructo Disk
 * Throws a sharp energy disk
 * Super God Fist
 * Charges forward and punches an enemy
 * Blast Fist
 * Uppercuts an enemy and then blasts them with energy
 * Meteor Crash
 * A barrage of blows
 * Meteor Blast
 * A powerful barrage of blows
 * Wild Sense
 * A counter-attack
 * Full Power
 * Increases all stats for a brief period of time
 * Solar Flare
 * Stuns the opponent for a few seconds
 * Afterimage
 * When you get hit you vanish and do not take any damage
 * Afterimage Strike
 * Creates many afterimages to trick the opponent
 * Instant Transmission
 * Teleports either behind or away from the opponent
 * Senzu Bean
 * Eats a senzu bean restoring some health and ki
 * Ki Heal
 * Sends some Ki to a teammate to heal them
 * Ultimate 1: Super Kamehameha
 * A super powerful Kamehameha that takes time to charge
 * Ultimate 2: Instant Kamehameha
 * Charges a powerful Kamehameha and then teleports behind the opponent and unleashes it

Super Saiyan 3

 * Super Kamehameha
 * A powerful energy blast
 * Instant Kamehameha
 * Teleports behind the opponent and blasts them
 * Bending Kamehameha
 * Fires a Kamehameha that can bend to track an opponent
 * Twin Dragon Shot
 * Shoots out two energy balls
 * Ki Burst Sphere
 * A powerful energy ball that expands and explodes
 * Continuous Energy Bullet
 * Shoots out a barrage energy blasts
 * Kiai
 * Shoots out an invisible blast that pushes away enemies
 * Destructo Disk
 * Throws a sharp energy disk
 * Super God Fist
 * Charges forward and punches an enemy
 * Blast Fist
 * Uppercuts an enemy and then blasts them with energy
 * Meteor Impact
 * A powerful barrage of blows
 * Explosive Wave
 * Blasts out energy waves from your body
 * Wild Sense
 * A counter-attack
 * Ultimate Power
 * Increases all stats for a prolonged period of time
 * Solar Flare
 * Stuns the opponent for a few seconds
 * Afterimage
 * When you get hit you vanish and do not take any damage
 * Afterimage Strike
 * Creates many afterimages to trick the opponent
 * Instant Transmission
 * Teleports either behind or away from the opponent
 * Senzu Bean
 * Eats a senzu bean restoring some health and ki
 * Ki Heal
 * Sends some Ki to a teammate to heal them
 * Ultimate 1: True Kamehameha
 * A massive Kamehameha that takes time to charge
 * Ultimate 2: Dragon Fist
 * Launches the opponent into the air and hits them with a single powerful punch

Super Saiyan God

 * God Kamehameha
 * A powerful energy blast
 * Instant Kamehameha
 * Teleports behind the opponent and blasts them
 * Bending Kamehameha
 * Fires a Kamehameha that can bend to track an opponent
 * Twin Dragon Shot
 * Fires two energy balls
 * Continuous Energy Bullet
 * Shoots out a barrage energy blasts
 * Finger Gun
 * Fires a beam with his finger in a gun like fashion
 * Kiai
 * Shoots out an invisible blast that pushes away enemies
 * Destructo Disk
 * Throws a sharp energy disk
 * Super God Fist
 * Charges forward and punches the enemy
 * Blast Fist
 * Uppercuts an enemy and then blasts them with energy
 * Pressure Point Attack
 * A barrage of pressure point attacks; does heavy damage and stuns the enemy
 * Headshot
 * A single flick to the head that knocks the enemy away
 * Can You Follow Me?
 * A barrage of blows
 * Wild Sense
 * A counter-attack
 * God Bind
 * Fires a blast that binds the opponent
 * God Ki
 * Increases all stats for a prolonged period of time
 * Solar Flare
 * Stuns the opponent for a few seconds
 * Afterimage
 * When you get hit you vanish and do not take any damage
 * Afterimage Strike
 * Creates many afterimages to trick the opponent
 * Instant Transmission
 * Teleports either behind or away from the opponent
 * Senzu Bean
 * Eats a senzu bean restoring some health and Ki
 * Ki Heal
 * Sends some Ki to a teammate to heal them
 * Regeneration
 * Heals some health at the cost of lots of Ki
 * Ultimate: Limitbreaker Kamehameha
 * An extremely powerful Kamehameha

Super Saiyan Blue

 * God Kamehameha
 * A powerful energy blast
 * Dash Kamehameha
 * Dashes forward and fires a small Kamehameha
 * Instant Kamehameha
 * Teleports behind the opponent and blasts them
 * Bending Kamehameha
 * Fires a Kamehameha that can bend to track an opponent
 * Twin Dragon Shot
 * Fires two energy balls
 * Continuous Energy Bullet
 * Shoots out a barrage energy blasts
 * Kiai
 * Shoots out an invisible blast that pushes away enemies
 * Destructo Disk Hexa Blade
 * Throws a single Destructo Disk that splits into five and tracks the opponent
 * Super God Fist
 * Charges forward and punches the enemy
 * Blast Fist
 * Uppercuts an enemy and then blasts them with energy
 * Super God Shock Flash
 * A single powerful punch
 * Grudgless Strike
 * A teleporting punch combo
 * Meteor Crash
 * A barrage of blows
 * Hakai
 * A powerful attack that takes all your energy to pull off
 * Wild Sense
 * A counter-attack
 * Kaio-ken
 * Boosts all stats but takes increased damage
 * Solar Flare
 * Stuns the opponent for a few seconds
 * Afterimage
 * When you get hit you vanish and do not take any damage
 * Afterimage Strike
 * Creates many afterimages to trick the opponent
 * Instant Transmission
 * Teleports either behind or away from the opponent
 * Senzu Bean
 * Eats a senzu bean restoring some health and ki
 * Ki Heal
 * Sends some Ki to a teammate to heal them
 * Regeneration
 * Heals some health at the cost of ki
 * Ultimate 1: SSB Kaio-ken Rush
 * Goes into Kaio-ken and blasts the opponent with a God Kamehameha and then strikes them
 * Ultimate 2: Kamehameha Blaster
 * Goku flies backwards and fires a God Kamehameha followed by a by a barrage of energy balls
 * Team Attack: Final Kamehameha [With Vegeta (Super)]
 * A joint Kamehameha and Final Flash attack

Ultra Instinct -Sign-

 * Kamehameha
 * A powerful energy blast


 * Instant Kamehameha
 * Teleports behind the opponent and blasts them
 * Bending Kamehameha
 * Fires a Kamehameha that can bend to track an opponent
 * Twin Dragon Shot
 * Fires two energy balls
 * Continuous Kamehameha
 * Shoots out a barrage energy blasts
 * Soaring Fist
 * A more powerful Kiai
 * Destructo Disk Hexa Blade
 * Throws a single Destructo Disk that splits into five and tracks the opponent
 * Silver Dragon Flash
 * Charges forward and punches the enemy
 * Unpolished Instinct
 * A powerful punch combo
 * Hakai
 * A powerful attack that takes all your energy to pull off
 * Wild Sense
 * A counter-attack
 * Solar Flare
 * Stuns the opponent for a few seconds
 * Fighting Spirit
 * Roars and dodges all attacks for a while
 * Afterimage
 * When you get hit you vanish and do not take any damage
 * Afterimage Strike
 * Creates many afterimages to trick the opponent
 * Instant Transmission
 * Teleports either behind or away from the opponent
 * Ki Heal
 * Sends some Ki to a teammate to heal them
 * Ultimate: Divine Kamehameha
 * An extremely powerful Kamehameha that he can not be knocked out of

Ultra Instinct Mastered

 * Kamehameha
 * A powerful energy blast


 * Instant Kamehameha
 * Teleports behind the opponent and blasts them
 * Bending Kamehameha
 * Fires a Kamehameha that can bend to track an opponent
 * Twin Dragon Shot
 * Fires two energy balls
 * Continuous Kamehameha
 * Shoots out a barrage energy blasts
 * Soaring Fist
 * A more powerful Kiai
 * Destructo Disk Hexa Blade
 * Throws a single Destructo Disk that splits into five and tracks the opponent
 * Silver Dragon Flash
 * Charges forward and punches the enemy
 * Unpolished Instinct
 * A powerful punch combo
 * Hakai
 * A powerful attack that takes all your energy to pull off
 * Wild Sense
 * A counter-attack
 * Solar Flare
 * Stuns the opponent for a few seconds
 * Fighting Spirit
 * Roars and dodges all attacks for a while
 * Afterimage
 * When you get hit you vanish and do not take any damage
 * Afterimage Strike
 * Creates many afterimages to trick the opponent
 * Instant Transmission
 * Teleports either behind or away from the opponent
 * Ki Heal
 * Sends some Ki to a teammate to heal them
 * Ultimate: Supreme Kamehameha
 * An extremely powerful Kamehameha that he can not be knocked out of

Outfits

 * Turtle School Gi
 * Turtle School Gi (Weightless)
 * Turtle School Gi (Weightless) [Damaged]
 * Turtle School Gi (Afterlife)
 * Turtle School Gi (Kai)
 * Turtle School Gi (Kai) [Damaged]
 * Turtle School Gi (Go)
 * Turtle School Gi (Go) [Damaged]
 * Turtle School Gi (Go) [Shirtless]
 * Yardrat Outfit
 * Turtle School Gi (No Symbol)
 * Battle Armor
 * Turtle School Gi (No Symbol) [Damaged]
 * Turtle School Gi (No Symbol) (Afterlife)
 * Turtle School Gi (No Symbol) (Afterlife) [Damaged]
 * Turtle School Gi (No Symbol) [Undershirt]
 * Casual Clothes
 * Jacket
 * Blue Gi
 * Turtle School Gi (Go)
 * Turtle School Gi (Go) [Damaged]
 * Turtle School Gi (Go) [Bandaged]
 * Turtle School Gi (Go) [Undershirt]
 * Turtle School Gi (Go) [Shirtless]
 * Track Suit
 * Farmer’s Clothing
 * Whis Gi
 * Whis Gi [Damaged]
 * Snow Jacket