Kid Goku (Dragon Ball Z: Budokai Tenkaichi 4)

Traits

 * Goku can sense energy.
 * Goku’s energy can be sensed.
 * Goku can use the Flying Nimbus to fly, however, he can be knocked off and the nimbus can be destroyed.
 * If the Flying Nimbus is destroyed then it will take time for it to regenerate.
 * If Goku is using a skin that has a tail, then Goku can hover but is unable to attack.
 * Goku will progressively get stronger when he is injured.

Super Moves

 * Kamehameha: Goku fires a blue beam of energy out of the palm of his hands. The Kamehameha is chargeable and it deals more damage the longer it is charged.
 * Bending Kamehameha: Goku fires a special version of the Kamehameha that bends. The player has control over the direction of the beam for a few seconds and can use it to chase after opponents.
 * Reverse Kamehameha: Goku fires a Kamehameha backward and launches himself forward. While the beam itself is not particularly powerful, if Goku hits an opponent while being launched forward it will deal damage and knock them forward as well.
 * Kiai: Goku fires a gust of air that acts as a shockwave. While the attack does negligible damage, it knocks opponents off-balance, can be used to push enemies away and can deflect energy blasts.
 * Rock, Paper, Scissors- Rock!: Goku yells out Rock, Paper, Scissors before choosing Rock, meaning a powerful punch. This punch does a good amount of damage and knocks the opponent back slightly. The punch can be countered by a charged punch and can be followed up on.
 * Rock, Paper, Scissors- Paper!: Goku yells out Rock, Paper, Scissors before choosing Paper, meaning an open palm strike. The strike does not do much damage but it sends the opponent flying.
 * Rock, Paper, Scissors- Scissors!: Goku yells out Rock, Paper, Scissors before choosing Scissors, meaning he pokes his opponent’s eyes. While this attack does not do much damage, it stuns the opponent and makes them lose track of the player.
 * Rock, Paper, Scissors Combo: Goku yells out Rock, Paper, Scissors before performing Rock, Scissors, and Paper in that order.
 * Tail Attack: Goku whips his opponent with his tail. While the attack does not do much damage, it does temporarily stun the opponent and has a chance of causing them to trip. The move can only be done in a skin that has a tail.
 * Crazy Fist: Goku acts like a wild monkey and hops around his opponent causing them to drop their guard before he kicks them from behind.
 * Tornado!: Goku spins like a tornado and rams into his opponent. Goku has little control and will be stunned for a few seconds after using it.
 * Power Pole Extend!: Goku points at his opponent with the Power Pole and makes it extend, hitting them in the chest and pushing them to the edge of the map.
 * Power Pole Combo: Goku uses his Power Pole for a massive combo before extending it and batting his opponent away.

Support Moves

 * Energy Shield: Goku can temporarily create a shield out of his energy. The shield only protects against energy attacks and can not take much damage.
 * Eight-Arm Fist: Goku moves his arms so fast that it appears that he has eight. This technique makes blocking and basic melee attacks more efficient.
 * Afterimage: Goku moves so fast that he leaves an afterimage behind. This afterimage can be used as a decoy or distraction. The afterimage disappears after a few seconds or when it has been hit. It appears the same as Goku, however, it is static.
 * Afterimage Strike: Goku creates several afterimages. These images can be used as decoys. The afterimages disappear after a few seconds or when they have been hit. They are indistinguishable from Goku, and also move.
 * Mid-Air Stop: When Goku is falling he can use a powerful gust of air from his breath to temporarily stop his descent. The technique does no damage but can knock enemies back and can help protect from attacks.
 * False Courage: Goku stands triumphantly. This has the effect of making Goku resistant to being stunned or paralyzed.
 * Ultra Divine Water: Goku drinks from the Ultra Divine Water and boosts all his stats for a limited time. This has a drawback as the water is poisonous and gradually causes Goku to take damage until its effects wear off. There is also a small chance that the water doesn’t work and instead deals a massive amount of damage to Goku with no benefit and still has a temporary poisonous effect.

Ultimate Attack(s)

 * Penetrate!: Goku knocks his opponent into the air. Goku then fires a one-handed Reverse Kamehameha beneath him to send him flying up to his opponent. Goku then punches through his opponent in a devastatingly powerful strike.
 * MAX Power Kamehameha: Goku charges an extra powerful version of the Kamehameha that uses all his energy.

Transformations

 * Great Ape: If Goku is using a skin that includes a tail and is playing on a stage that is set at night, then Goku can transform into a Great Ape. The Great Ape features a completely different move set and gameplay style, changing from the small but agile Goku into a titanic and slow monster.

= Great Ape Goku =

Traits

 * Goku is a giant fighter
 * Goku’s Energy can be sensed

Super Attacks

 * Mouth Energy Wave: Goku fires a wave of energy from his mouth.
 * Gigantic Rock Throw: Goku grabs a massive boulder and throws it at his opponents.
 * Great Ape Slam: Goku randomly slams and stomps around him.

Support Moves

 * Howl: Goku howls at the moon and slams his chest. This has the effect of instantly filling Goku’s ki bar and increasing his attributes at the cost of not being able to fill his ki bar after the buff ends.

Ultimate Attack(s)

 * Mouth Energy Wave Barrage: Great Ape Goku fires a barrage of blasts from his mouth to attack his opponents.

Outfits

 * Gi (Tail)
 * Shell (No Tail)
 * Turtle School Gi (No Tail)
 * Turtle School Gi (Tail)
 * Suit (No Tail)
 * Winter Clothes (Tail)
 * Turtle School Gi (Tail) [Damaged]